![]() ![]() ![]() The compatibility wrappers (compat_*.nut) need updating.ai_changelog.hpp, gs_changelog.hpp need updating.This PR affects the GS/AI API? (label 'needs review: Script API').This PR affects the save game format? (label 'savegame upgrade').This PR touches english.txt or translations? Check the guidelines.The bug fix is important enough to be backported? (label: 'backport requested').This list is a reminder for the reviewers. Some things are not automated, and forgotten often. If it did clamp, that value is still valid. No compat scripts should be needed if a script previously did not clamp to int32, then it would not also work outside the limits of int32. Remove preconditons (checks and documentation), thus allowing the full int64 range for changing the bank balance. The GS command to change the bank balance of a company was still limiting to int32, even though there is no reason for that anymore. Cargo changes.With the command refactor, commands with money parameters actually got Money instead of int32. Splited previous wagon GRF.Ġ.9.1 - Some new wagons were added. Splited previous wagon GRF.Ġ.9.0 - Set of cargo wagons. They will be remake in the future in next patch v. 1.0.0Ġ.9.0 - Old diesel engines were moved into this new grf. We will make some small edit before we release v. Mistakes in buffer stops were fixed.ġ.0.2 - Added second part of moder depot Praha-Jih.Ġ.9.2 - A lot of new electric engines were added. It was split into new EMU GRF.ġ.0.1 - Set of ground sprites - graphics changes testġ.0.1 - Added second part of depot Kácov. ![]() It was split into Passengers and Cargo Wagons. OpenTTD has already been translated into over 50 languages dynamically created town names in 18 languages, plus NewGRF support for additional languages freely distributable graphics, sounds and music framework for custom (user) written AIs zooming further out in the normal view and zooming out in. This GRF will be suspended in the future. significant internationalisation support. Switch parametr was delete.Ģ.1.2 - Old crossings got the new graphics with stone road (v 2.1.2 is caused due to problems during uploading grf file )ġ.0.0 - Set of trains from Czech republic.ġ.0.1 - Duplicate engines from new Engines sets were deleted. You can switch between arcade or realistic mode.Ģ.1.0 - We added more railtypes. (BETA - sound testing)ġ.0.0 - Set of the ground sprites,rivers,fields,walls and other graphics for template climate.ġ.0.0 - Set of the Czech trams + tram rails in 32bpp with extrazoom.Ģ.0.0 - Added new trams and tramtypes NEWġ.0.0 - Set of trucks from Czech republic.ġ.0.0 - Set of rails from Czech republic.Ģ.0.0 - A lot of things were changed, new tracks, new rail crossings. Needs OTTD version which support NRT ! Countryside roads with tag "venkov" and highways have NO_HOUSES flag.ġ.0.0 - Set of the trees for temperate climate.Ģ.0.1 - The trees got a new look (v 2.0.1 is caused due to problems during uploading grf file )Ġ.9.0 - Set of buses from Czech republic. Bridges, crossings and vehicles will be attached in other sets.Ģ.0.0 - 16 types of roads. Include roads, crossroads, storages, bus stops, tunnels, depot, one-way roads. Sets available on Bananas (ingame download)ġ.0.0 - Base set of Czech roads. If you play with FIRS or another industry set, you have to have this set on the top of GRF list! ![]()
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